Story of a Restaurant
I worked with a team to produce a stereoscopic video experience for Meta Quest headsets. Don't have a Quest headset? You can check out a 2D version here.
Pushing the Limits of Gaussian Splatting for Spatial Storytelling
Working with colleagues in R&D and Graphics, I helped research gaussian splatting as a faster, more photorealistic alternative to traditional 3D capture methods. This guide covers our findings on capture techniques, processing workflows, and practical applications for journalism.
Creating 3D Journalism on a Deadline
I worked with colleagues in R&D, Food, and Graphics to produce a stereoscopic 3D video on a typical news timeline and budget. This post explores our workflow for creating spatial video that works across devices, from Meta Quest headsets to traditional 2D screens.