Story of a Restaurant

I worked with a team to produce a stereoscopic video experience for Meta Quest headsets. Don't have a Quest headset? You can check out a 2D version here.


A Field Guide to Gaussian Splatting

Our team explored gaussian splatting as a tool for spatial journalism and 3D storytelling. This guide documents our findings on capture techniques and processing workflows,


Pushing the Limits of Gaussian Splatting for Spatial Storytelling

Working with colleagues in R&D and Graphics, I helped research gaussian splatting as a faster, more photorealistic alternative to traditional 3D capture methods. This guide covers our findings on capture techniques, processing workflows, and practical applications for journalism.


Creating 3D Journalism on a Deadline

I worked with colleagues in R&D, Food, and Graphics to produce a stereoscopic 3D video on a typical news timeline and budget. This post explores our workflow for creating spatial video that works across devices, from Meta Quest headsets to traditional 2D screens.